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Android programming for beginners : learn all the Java and Android skills you need to start making powerful mobile applications /

Tipo de Material: materialTypeLabelLibro
Autor: Horton, John.
Pié de imprenta: Birmingham : Packt Publishing, 2015.
Descripción: xxiv, 660 p.
ISBN: 9781785883262.
Tema(s):
Contenido: 1. The first app. 2. Java- first contact. 3. Exploring Android studio. 4. Designing layouts. 5. Real-world layouts. 6. The life and times of an Android app. 7. Coding in Java Part 1. Variables, decisions, and loops. 8. Coding in Java Part 2. Methods. 9. Object-oriented programming. 10. Everything's a class. 11. Widget mania . 12. Having a dialogue with the user. 13. Handling and displaying arrays of data. 14. Handling and displaying notes in note to self. 15. Android intent and persistence. 16. UI animations. 17. Sound FX and supporting different versions of Android. 18. Design patterns, fragments, and the real world. 19. Using multiple fragments. 20. Paging and swiping. 21. Navigation drawer and where it's snap. 22. Capturing images. 23. Using SQLite databases in our apps. 24. Adding a database to where it's snap. 25. Integrating Google maps and GPS locations. 26. Upgrading SQLite- adding locations and maps. 27. The localization mini app. 28. Threads, touches, drawing, and a simple game. 29. Publishing apps -- Before you go.
List(s) this item appears in: SOLICITUD 2017 1121400 INGENIERIA DE MULTIMEDIA
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Item type Current location Collection Call number Copy number Status Date due Barcode Item holds
Libro General Libro General Biblioteca General-Calle 100
Colección General 005.1 H67a (Browse shelf) Ej. 1 Available 50043
Libro General Libro General Biblioteca General-Calle 100
Colección General 005.1 H67a (Browse shelf) Ej. 2 Available 50044
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1. The first app. 2. Java- first contact. 3. Exploring Android studio. 4. Designing layouts. 5. Real-world layouts. 6. The life and times of an Android app. 7. Coding in Java Part 1. Variables, decisions, and loops. 8. Coding in Java Part 2. Methods. 9. Object-oriented programming. 10. Everything's a class. 11. Widget mania . 12. Having a dialogue with the user. 13. Handling and displaying arrays of data. 14. Handling and displaying notes in note to self. 15. Android intent and persistence. 16. UI animations. 17. Sound FX and supporting different versions of Android. 18. Design patterns, fragments, and the real world. 19. Using multiple fragments. 20. Paging and swiping. 21. Navigation drawer and where it's snap. 22. Capturing images. 23. Using SQLite databases in our apps. 24. Adding a database to where it's snap. 25. Integrating Google maps and GPS locations. 26. Upgrading SQLite- adding locations and maps. 27. The localization mini app. 28. Threads, touches, drawing, and a simple game. 29. Publishing apps -- Before you go.

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